Axiom Verge: 100% Item (+ Much More) Video Guide. Ultimate video guide to get 100% items. Also includes full walkthrough, boss strategies, summarized item videos and even cut scene & dialogue summaries! Ineno Offline.
ABOUTAxiom Verge is a Metroidvania game released March 31st 2015 on Playstation 4 with releases on current console systems, PC, and PS Vita portable.' Based on the notion that games are often as fun to break as they are to play, Axiom Verge is built on a foundation of Metroid-like gameplay, but uses glitches as a primary game mechanic, starting with a 'glitch ray' obtained early in the game.' LINKSHOW TO USE SPOILER TAGFor basic spoilers use the following format Spoiler(#s 'Text goes here')It will looks like thisYou may also type a prefix before the word 'spoiler', that will look like this HUGE Spoiler(#s 'Text goes here'). Hi, this is Dan Adelman. I do the biz dev and marketing for Axiom Verge.As mentions, exploration is a key part of the fun of Axiom Verge. It's a great feeling when you figure out what you need/where you need to go to proceed.
That said, I get that if you're spinning your wheels too long, it can get more frustrating than fun. If you get stuck, I'd recommend checking out. He does a good job of alerting you to spoilers and also providing details for hard-to-find items and areas. There are of course Let's Plays on YouTube that can walk you through it as well. (I wouldn't recommend following the path of the speedrunners.
They break the intended sequence of the game, which can make life very difficult for you later in the game if you don't have all of the expected power-ups. I've beaten the game dozens of times, and I have trouble following the speedrunners!)Just to reiterate, though, I'd recommend using that guide only as a last resort.
If you feel like you've been stuck for a while (30 minutes) maybe take a look. Guides like that can become habit forming, so you might find yourself looking for a clue every time you're not 100% sure where to go next.
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Sometimes you’ll need to use more than one of your traversal/tool abilities in very rapid succession. If you can’t quite get theremaybe there’s a second step?The tile-based nature of Axiom Verge allows a lot of secrets to be hidden just by suspiciously neat/out of place tiles. Look for odd patterns and remember to drill them. There will be false walls as well.Guns are guns for the most part. This is not Super Metroid where you are required to use certain guns on certain things. Use the guns you like. Very few puzzles force the use of certain guns.d.
AdvertisementsThere’s usually a “trick” to the boss fights. If a boss feels impossible, you simply haven’t found its trick yet. If it’s not taking damage you haven’t found the weak point yet. There may be more than one. Sometimes a different gun can help, even though like I said most guns aren’t required.There is nothing hidden in save rooms. Please stop drilling in them.A one way does not mean you are stuck. Push forward instead of trying to run backwards if this happens.
There is always a way.A rare few optional items have extremely unorthodox methods to unlock. Try everything. Spoiler-Free WalkthroughThis is mostly just going to focus on the general places where to go and places you might get stuck in lieu of a room-by-room walkthrough.
Scroll down paragraph by paragraph as you need hints, it’s as spoiler-free as possible, but don’t read until you’re stuck of course. Boss 1Explore Eribu at your own pace, not too far you can stray here. You should eventually come across a second gun, which will allow you to activate certain doors. The first boss himself is pretty easy, use the Axiom Disruption and use L1 to lock in place to easily hammer him several times as he moves across the room. Boss 2Now you’ve got the Drill, which breaks specific obvious (and not obvious) tiles.You can use the drill to get a gun and a size node in the early upper areas of Eribu just outside the first save room. I recommend getting these now since backtracking later would be more of a pain.Continue onward into Absu and poke around a bit.
You’ll find dead ends, but sometimes maps lie. There’s a false wall in the first corridor to your right from the first big shaft.
Keep following the path.If you get stuck again, go down below the deep blue room and to the right and continue up. You’ll find another boss.This boss is very easy, just stay on the non-destructible platform and jump over his shots, firing the Disruptor constantly. Boss 3Now you’ve got the Address Disruptor, one of the most iconic weapons of Axiom Verge. Try and glitch every enemy or “glitchy” tile you see, you might see some surprising and useful results.Keep moving down and right through Absu, you’ll eventually work your way over to the next map: Zi. Warning: This is temporarily a one-way trip after you make a certain jump early on in Zi. Do not worry, you don’t need to go back until you’re ready.In Kur there’s only a few places to go.
In the third door on the right from the top you can find a new power up. This will let you get to where you need to go.Back to Zi, you’ll find you can make the jump immediately across from Kur. Keep going left, then up when you can’t go left anymore.
There’s a save room a couple rooms left of the boss room, so if you missed it before seeing the “boss skull”, go save.This boss is easier than it seems–it’s “parts” are destructible. Just shoot them off–only one will eventually remain, then you just take pot shots at him.
You can also glitch some of the “missing” tiles back into existence to help block his laser. The Fire gun you might have found can be useful, but isn’t necessary.
The Disruptor is once again all you really need. Boss 4You need to reconsider your environment due to the Labcoat. One tile wide things are no longer obstacles if you can stand right next to the column. Things that were dead ends are no longer dead ends.No you can’t go back to Eribu or Absu. Stop that.At the “peak” of Kur you’ll note such single-tile columns. Go through them and continue up and up.
There are several items around here to gather. The first is in the second BIG open room in Kur, at the right side of the map. You should get something that lets you move through tight spaces.With the Drone in your hands, make your way back to very low Kur, two doors above the save door. Note that you can shoot the drone in any direction, and “hatch” it early with triangle to get control over it’s movement in the air. Not important now but can be important for getting secrets or later things. Open the gate here with your drone and move on. You’ll find yet another little puzzle leading to another traversal item.Go back to Kur in the first big room, make your way all the way to the right.This boss needs to be hit from behind for the most part, and is really time consuming to beat the right way.
The right way is to shoot the Nova under it while crouching, then trigger the Nova just under the part you can hurt. You can also use the Hypo-Atomizer gun if you got it, but this is erratic. More Range nodes will make this tactic easier, and it’s far safer than the fast way.The fast way is to just use the Kilver and bum-rush it, shooting it in the–well, in the bum. With enough health and damage you’ll hopefully kill it before it kills you.Note that while crouching none of it’s shots will hit you unless it is also crouched down. Try to keep your distance minimal when using the Nova method to reduce time to kill.
Boss 5Continue up and to the right of the boss’s room. You’ll find a blue orb, shoot it to trigger a cutscene. Continue past the orb and go up–you’ll notice the room map isn’t complete here, don’t worry about it.In the snowy place you need to work your way up and over, and you’ll find your next traversal item item.With the Grappling Hook in tow, you can make your way to the item you should have seen on the way down, then leave this area entirely. You can finally backtrack to Absu from Zi and make it through Indi from Kur.Work your way to Ukkin Na from Eribu using the grapple and you’ll quickly find yourself “trapped”. Only one way to go now, so carry on! After beating the boss, re-explore this area to find a new traversal item before moving on.
It’s in the middle of the map, you need to enter the area from below, or you can fire a Drone through a one tile wide wall to get it a few seconds early. Boss 6Now that you can teleport 2 tiles in any direction, you can leave Ukkin Na. Make your way to Edin, immediately to the right of Ukkin Na. If you want an easier time, you can actually go into Edin from Indi as well. Note you can even teleport to diagonals with a precise input, in addition to left/right/up/down.Stop once you find a nice big glitch blocking your path to the right, and a laser wall above. Dash on top of it and keep on moving. You’ll find another boss and a new ability.Go back left to the big outside room in Edin and use your glitchbombs–you can get a new gun and access a tower above you.
The tower is pretty simple, inside you’ll find a pretty tough boss, depending on your gear. The Shards and Lightning Gun weapons work pretty well. Move aggressively towards the boss and it should back off, you’ll have to back up a bit too. Don’t let it get too close.
Dash backwards if you see it preparing to sting–this is a tough one to dodge.A tricky but fast way to defeat this boss is to “glitch” it’s minions, then destroy them right over the boss’s mouth–it will take extreme damage. A safer way is to use the Inertial Pulse weapon to shoot through it’s blocking hitboxes and still damage the mouth.Continue past the boss and find one more traversal ability. This will let you reach great new heights!
Boss 7Head over to the very top of Kur, you can get into the big pyramid now. Jump, dash up and toss the drone up and you can reach the cliff there. If you didn’t get it earlier, there’s a drone launch upgrade immediately below the temple too. It’s optional but fun.E Kur Mah is pretty straightforward. You’ll quickly need a key, head up and around and you’ll get it buried in a ton of blocks.
Keep exploring this area and you’ll find your last required traversal item!With the red coat you’re ready to reach the final area, and also ready to collect every item in Axiom Verge (note that a few still require passwords so some items may still be out of your reach if you didn’t find the password).Head up to the top of Ukkin Na once you’re done collecting stuff. Use your drone launch, teleport and damaging-dash to rise up through the shaft right above the two upper save areas.Mar Uru is again, pretty straightforward. You’ll want to glitch enemies often as they’re high damage, high health, hard to dodge bruisers. Use every save room you come across.This boss is a bit of a pain, stand under it and shoot all you can using high damage guns like Kilver. Time your jumps to evade the purple pulses, they shouldn’t be a big deal. Once it closes, hide in a corner and crouch–the random shots probably won’t hit you there, they’re pretty annoying to try and dodge otherwise.
Boss 8Just keep climbing, keep an eye out for some goodies here and there. Absolutely save in every save room, there’s not much left.You’ll bump into a boss and Trace will note that the doors aren’t barred. Hint.The final boss is honestly a bit of a DPS race. Dodging the first form’s satellites is near impossible. Instead, use a glitch bomb to weaken them and hammer on them and the blue square as hard as you can.
Ideal weapons are Flamethrower (by far), data bomb, even the Kilver works. Absolutely kill the satellites in the downtime between phases, they can drop a lot of health and the second and third waves aren’t nearly as hard to dodge.If you’re on Hard mode and having trouble, you might want to backtrack and get that Flamethrower, it really makes this fight a cakewalk. I warn you, it’s a doozy to find on your own but my spoilerful guide is always there for you.You’re done!
If your completion% numbers weren’t both green, I’m sorry but you didn’t see the full ending. Head on back and get some more items/map to see the real deal (I believe the cutoff is 80%?) Spoiler WarningPlease try and play at your own pace and finish the game normally before reading.
Axiom Verge is very good at teaching you what to do to get around, and until you start hunting for 100% you really should never be that lost. Go back, explore areas you couldn’t before, look for incomplete map segments. You can do this.but if you can’t or are just going for 100%, here’s a ton of spoilers!
Not quite a step-by-step walkthrough but should help a lot.MapsI think the map is complete now, but let me know of any corrections! I’ve got three types of maps for you. I’ve left the most basic map embedded for the types who scroll past without reading (shame!). Just commenting to let you know the one use I’ve found for the Inertial Pulse weapon is against the wasp boss. I couldn’t beat him with Voranj or glitch bombing–but I could crouch and aim at its mouth, and the “bullets” would go through the stinger and hit him just fine. What was one of the most difficult bosses for me became super easy and defeatable in less than a minute. To be fair, I did have 8 health nodes and 6 weapon power ups by the time I fought him (docked around a lot) so that may be why I survived its stinger 4 times in a row.
Side note for Boss 4: Hypo-Atomizer is GREAT on this boss, but.only. if you have collected enough range increase nodes. The distance of the ‘side shots’ that branch off from the main shot appear to be affected by range increase nodes. (you’d think size nodes, but not as much) and if you haven’t collected enough, the shots won’t hit the boss very often. I had to backtrack a little to collect one extra before facing him. This becomes the absolute easiest way to win, so if you’re having trouble beating him, try this.side note for shards glitch and drone through walls glitch:both of these glitches have been fixed in updates on PC and console since this guide was posted, and no longer work.
Going crazy.do I need to access 4 secret worlds b4 being able to access the 5th? The 5th being one in either Edin, e kur mah or mar uru.I found scan lines on health bar in room directly SE from sirtaptaps? In the north part of e kur mah. There is an adjacent room to south; where you find a notes page by breaking the pyramid bricks, BUT no scan lines in that room. I’ve drilled, glitched, red coated every portion and can’t seem to access the secret world door. Being its the only shot to get one of the big 3 weapons its VERY frustrating.
Is possible to have it random generated in an innaccessible location? The locations for the entrance points are randomly selected but the actual locations are hand-crafted, so they’re never impossible to get into. Don’t believe they depend on getting the others at all.If you saw scanlines in E Kur Mah it should definitely be in there, though the scanlines CAN indicate an entrance in an immediately adjacent room. Don’t forget to try diagonal dashing through walls, at least one entrance requires that, was pretty stumped by that one. Not entirely sure where on the map you mean, but if it’s in the tall lower chamber with a health orb there’s already a question mark marked there, try around there? Could be one I’m missing though, there’s a few dozen. Thx for quick replyVery cool!
Aside from diagonal dashing the corners to death if I go to the only adjacent room (top entrance to e kur mah, 2×4) which is south of it, I get no scan lines at all. The scan lines are showing up strongest at bottom left corner of room. It’s the very first room above the top 2nd square of the 2×4. Nonetheless I went to the archways in north section of adjoining room and dashed glitches that to no avail. Long as I know I can access only having accessed 3 of the earlier ones then I’m obviously missing something. Have all tools and 100 on both map and items so pretty versed with all its nuances by nowor at least I thought! If I figure it out ill let u know tho.Btwironically the corner layout is almost identical as to the secret world you found in the room directly NW to it.
The room you show as also having the power orb locked by Sudran keymy stumper is down one and left one to that.and scan lines are in bottom left corner of that room only.after going thru edin and mar uru and e kur mah 3 times looking for one of these doors to get good weapon I’m getting ready to just start new game; assuming the next random spot for this particular secret room can’t be this difficult to discover.lol. I’m that frustrated!
Keep u posted. Sry for novel. No use looking in the other areas–there will only ever be one “weapon” secret world. TBH yeah it kind of sounds like speedrunning through the game for another shot might be faster at this point–beating the game within the “speedrun” trophy’s time is pretty easy. Couple hours in one sitting if you remember where to go, less with skill/tricks.Only unfortunate thing is the gun you get rotates with each file created, so you won’t get the same gun. See above for which guns there are–fat beam seems the coolest but I haven’t got it myself.
There are few tricks involving Trench/Red coats You didn’t mentioned.1) It’s possible to do diagonal dash if you doubletap two keys on a dpad. That allows to increase jumping distance slightly and maybe squeeze through some walls (although those would be rare). Good for speedrunning.2) When swinging on a claw and dashing up while Trace is in perfectly horizontal position, it’s possible to dash through 2/3 tall walls, but only upwards.
I haven’t seen any important place where that would allow getting items earlier, but it works. I’ve been working on reverse-engineering the passcode system. First off, good news: You’ve already got all room-specific passcodes in the game in your guide.There’s 9216 different valid AXIO-passcodes (plus one special one). Wait now, hear me out. The AXIO-passcode system works by munging the passcodes into numbers. The game has 18 built-in cheat templates, only one of which we knew up to now (the one in JWMAU568).
The lowest 9 bits of this number describe the strength of the effect. So 18 templates times 2^9 equals the 9216 possible codes. AXIOJWMAU568 sets Trace’s gravity to 0.203. If we choose the parameter ourselves, stick it to one of the templates and reverse the passcode-to-number process, we can generate these cheat codes.
I’m working on that.My work here isn’t done yet, but just to show that I’m for real: AXIOJYTSLSXC sets Trace’s gravity to 0.06, resulting in ridiculously high jumps. Oh, also you’re missing a couple of regular codes:CUTSCENEXXXX (play a cutscene, e.g. CUTSCENE0010)TRACKXXXXXXX (change music in current room to track X, e.g. TRACK00000010)AXIOAAOETYZA (I have no idea what it does, but this one is special and not like the other AXIO-codes)Have fun!
It can go through walls like flame thrower but with more range about 3/4 the screen. Fires once per button press high rof but the faster you shoot the less range you have.
It is basically big scissors made from beams. Hits like kilverFAT BEAM high power beam same hight as trace. Can shoot through walls with very long range killing enemies before you ever see them.
Has about 1.5 sec charge time and beam last for several seconds before needing recharge. Looks cool but towards end of game enemies overpower it. Nah those were both normal games. I think the game must generate a random seed (or random seeds) each time you start a save file that determines where the secret worlds are and which gun you get. Or maybe the gun rotates through the possibilities each time you start a file (rather than random), or maybe it depends on difficulty as well.For me, it went like this:First file, slot 1, Normal: Heat SeekerSecond file, slot 2, Hard: deleted before finishingThird file, slot 3, Normal: Scissor BeamFourth file, slot 2, Normal: Scissor BeamFifth file, slot 2, Hard: TBDDoesn’t seem to be an obvious pattern. Hoping to find the Fat Beam next!.
I haven’t fully tested this, but my theory is each save file you get five secret areas, with at least one in Eden, E-Kur-Mah, or Mar-Uru. The four secret areas in the earlier worlds will have two partial or full health/power/range/size nodes. The secret world in the later worlds listed above will have the Heat Seeker, Scissor Beam, or Fat Beam (not sure if there are others). They rotate so you can only get one per save file.
(There also might be a node in the gun secret world).I suspect there’s no way to have more than one of the secret guns per save file, but I bet a password will turn up that allows you to have all guns.That seems to be how it works but as I said I haven’t tested over more than a few games. Hello, saw your comment about not being able to gain infinite height with the drone teleport.
Actually, you can, and it’s really easy once you get the rhythm. It helps to hold ‘up’ the entire timeI usually start with a jump and a dash upwards (but you don’t need to)then fire the drone at the peak of the jump. Once the egg reaches its max height, hit triangle-triangle-R1-triangle. This hatches the drone, teleports, shoots the glitch gun for a second (to allow you to shoot the drone again) and the lastly shoots the drone. Then wait for the egg to reach max height again and do the same again–triangle-triangle-R1-triangle. It sounds way more complicated than it is, but you can quickly get up three or four map squares on the first try once you get the hang of it.
So I’m at 99% items and all the map areas have both yellow and pink dots on them. I’ve still only found two secret worlds in Absu and Zi after scouring the entire map twice, and I have all notes, weapons, tools and upgrades – the only things I’m missing are 4 health nodes (I’m at 1/5 right now). Are there other secret worlds I’m missing?
I’ve checked everywhere room by room and came up with nothing.Also I found what appears to be an actual glitch (although knowing this game I could be mistaken) – in Edin, one room up from the large open area at the bottom, there’s a hidden room to the right containing a note. In this room, if I dash downward, Trace falls through the floor back into the large room, but the camera remains in the note room above. I can still move and control Trace, and the minimap shows him moving around in the room below. There isn’t a way to get back up, so I had to reload my save. Tested it a few times and the same thing occurs. Is this known?
You have lots not on the map, a couple more obvious items. I have picked up every item listed on the map and explored every corner and my completion right now is 90% ITEM 93% MAP. I haven’t explored MAR URU yet though – will post percents after completion of that area (except boss room).When you have completed the map for an area you will see a purple dot on the map screen for that area, if you have all the items you will see a yellow dot.My secret area was located here: on the left side of the wall.