Track 34 is from the extra endless game mode in the Nintendo 3DS port, 3D Fantasy Zone W. Size reduction: vgmcmp: 6.33 MB - 1.62 MB (25.5%).
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Contents.GameplayFantasy Zone stars the sentient being 'Opa-Opa', a spaceship tasked with saving the 'Fantasy Zone' from an army of invaders orchestrated by an unknown force. It is similar to Williams' 1980 arcade game Defender, in that the player can move both left and right across an endlessly repeating playfield, though makes a number of changes and additions to keep the game unique. Rather than simply destroying enemies, Opa-Opa has to eliminate eight 'bases' across each level before being presented with an end boss, where horizontal scrolling is clamped.Opa-Opa has two firing modes - a pair of twin lasers which fire ahead, and a bomb which curves downwards to hit ground targets. Weapons and engines can be upgraded through the use of in-game shops, represented by balloons which appear at the start of the level. Yellow balloons also allow the player to switch weapons, assuming they have bought more than one.Unusually for shoot-'em-ups of the time, Fantasy Zone opted for vibrant pastel-coloured worlds and joyful music rather than the traditional 'space' setting of previous attempts. It is often dubbed as the first 'cute-'em-up' as a result. Despite this, Fantasy Zone is known for being an extremely difficult game, as the slow moving camera and swarms of enemies quickly lead to 'bullet hell' scenarios.Enemies.
BaseBases differ in design depending on the level, but all have the same function. They are the only static enemies in game, the only enemies to show up on the radar and are the primary target for Opa-Opa. Bases produce other enemies, typically weaker types such as Quili-Quili or Chamba. They will also fire at the player if Opa-Opa has had engine upgrades, making them a serious threat. Bases are the only enemies in game (aside from the bosses) which require more than one hit - the 'damage' being shown on in the circle located in the centre - blue indicates full health, which changes to cyan, green, yellow, orange and finally red before being destroyed.A base does not disappear from the screen when destroyed like other enemies - the wreckage is left on the map and can be seen even during the boss fights.Stages. Plaleaf (Planet of Greenery)Long ago, far away in space there existed a 'fantasy zone' where a couragous hero called Opa-Opa (the player) fought in a valiant cause to rescue the 'fantasy zone' from its enemies.Plaleaf is the easiest stage of the game, and so shouldn't put up much of a challenge.
Compared to later levels, the amount of enemies on screen is small (and most follow set patterns, so they can easily be avoided), so a decent player shouldn't need any upgrades to succeed.Enemies seen in this level include Moocolon, Quili-Quili, Sourtham, Bottaco and Thaya-Thaya. Dragon LandDragon Land is a secret stage, exclusive to the X68000 version of the game. To access it, the bases in Plaleaf need to be attacked and destroyed in a certain order (from left to right, according to their positions on the radar). Doing so will drop the letters 'H', 'A', 'R', 'R', 'I', 'E', and 'R', and when collected you'll be taken to this stage after Pocarius.Dragon Land is based on, and features enemies, music and a boss from that game (though everything is altered to work with Fantasy Zone's sideways perspective. Dragon Land BossHistory LegacyFantasy Zone was popular enough to see several ports to home consoles, though most remained exclusive to Japan. The watered down port is perhaps the most famous, as Fantasy Zone was one of the console's most highly rated games. Two of the more processor-intensive bosses were replaced in the SMS version - Dolimicca's boss, which now resembles a fish, and Mockstar's which resembles a turtle.
The Master System version has since been released for the 's service.Sega would later release a near-perfect port of the game for Japanese. The Saturn port has a karaoke mode, with vocals added to the tracks, and a replay mode.The game was ported to non-Sega consoles too., and ports were handled by, and respectively. The game was brought to Nintendo's Famicom by, but strangely also ported it to the NES for sale in North America. The Famicom and NES ports are both different, despite being made for what is essentially the same console. Previously, Tengen merely edited the Sunsoft versions and released the edited ROMs overseas; this may have had something to do with the decision to make Fantasy Zone from scratch. Nevertheless, both ports were done by Japanese companies (Tengen contracting to a group called, who outsourced (parts of?) the sound to ). There is also an unofficial Sharp MZ-700 port.Most home ports of Fantasy Zone greatly reduce the quality of the graphics, going so far as to remove backgrounds from boss fights altogether.
The Master System version also removes the 'radar', allowing the user to see where bases are placed on the map. Others, such as the NES port, reduce the number of bases in across the level, and drop the number of enemies in order to maintain a decent framerate.The X68000 port, however, is almost perfect, and is also notable for devoting a secret stage to (also set in the 'fantasy zone'). Contrary to popular belief, the game often known by the same name.The game was re-released twice as part of the 's series in Japan. Of the series sees a remastered Fantasy Zone with 3D modes and four extra levels. This version was brought to the western world through. It was later included in Volume #33 of the same series, along with the rest of the franchise, as part of. This version also includes an enhanced version of the Sunsoft Famicom port, named.In 2014, the arcade version was converted to 3D and released for the Nintendo 3DS as.
It was later included in the compilation. The Master System version was also converted to 3D and included in as a hidden bonus game. This version also adds new audio for the, which the original did not support.Fantasy Zone was followed by, a similar game which was not released in arcades.Versions Screenshot Main article:. Production credits.
Haunted Memories is a series of episodic Survival Horror games by polish indie developers MadMan Theory Games loosely based on The Slender Man Mythos. The first installment in the series, Haunted Memories: Haunt, started life as an expansive, stand-alone remake of Slender. In this game you play as. My name is Mark Slender and now no one will ever leave this place. My place, my very own camp that isn’t called death one anymore. Now it’s a camp full of memories from deepest parts of my heart. I even have a name for that madness All of this are my very own „Haunted Memories”. Haunted memories quotes. Haunt (formerly known as Haunt: The Real Slender Game ) is a freeware adventure/horror game inspired by Parsec Production's Slender: The Eight Pages. It was renamed due to copyright issues and criticism. According to ParanormalDev, the creators of the game, the first episode of their new game called Haunted Memories will be a remake of Haunt. Haunted Memories is a first person adventure horror game inspired by popular ‘slender-genre’. Don’t be afraid – artistic part of Haunt isn’t the only one thing that makes this game unique. Provided story and whole ‘GreenPark’ proves, that.